Well IMO, if you are after PvE (player vs environment) I'd take E/W. You'll have a worse armor class, and will probably do alittle less damage 1 on 1, but you'll be a set back from the fighting (getting hit less, so armor matters alittle less), and able to suport your party/henchmen better. For an even better suport role you could choose E/Mo, or E/Me (monk/mesmer respectivly), as these classes would be more of an aid in PvE.
Now if you're talking PvP (player vs player) the question gets alot more complicated. Hanging back is alot less helpful as many players target the weaker casters first (or that's what i do atleast). An W/El can do ALOT of damage, and i'd go swords or axes if you go W/E btw, faster attack times which stacks with your flame blade/frost blade ability. As E/W you'll have problems getting your area of effect to land, which lessens the effectivness of a good portion of your spell line. But i have seen both W/E and E/W become successful with the right skill loadout and some experience.
P.S. Hammers have the greatest DPS normaly, with the slowest attack rate. That means if you have few to no weapon skills sloted they are the way to go, but if you'll be using alot of melee skills you may find yourself short on adrenalin regularly.
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